History....
Hi all I shall give you a small explanation of the because "All Motors NET v2.0".
In 1996 I decide to use 3D graphics with Visual Basic, after you create a my written in Visual basic and Assembler, beginning to approaching the first DirectX 3D engine.
Of course at that time, the DirectX were only for C and c++, and the VB if dreamed them, and then I started to write my Type Library.
But then I found the Type Library already written for DirectX 3 were not evil even if there was a lack of many properties and methods, so I began to study the DirectX and write the first programmes to test them.
In 1998/99 creai the first program called "All Motors" test used many properties of the directX and also worked in 3D HALL (hardware), unfortunately PEAR various compatibility of graphics cards was not yet perfect and I was a Voodo2 3DFX.
When NVIDIA dance joined some things changed and my program tests gave problems, the heavier and unmodifiable was functioning in 3D HALL (hardware) then the left lose.
Years after but included "all motors" and with few changes the faeces spread, this time PEAR was RAMP Emulation and this meant a huge loss in performance and the loss of effects special as the Blending, Aliasing and Fog.
In this game was also the possibility to choose when running i.e. day, evening, night, morning, today there are more.
Originally "All Motors" had the pilots managed by the computer and then was do the challenges with the latter today but with the new v2 you can incur alone or make challenges with other human pilots.
Today the program works on most of NVIDIA graphics cards and its speed we say that it is Giocabile note that the program and its non-speed run everything "and RIPETO all" in Visual Basic 5 Learning Edition was written, then you can understand.
However as a whole is playable and Free.
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